1. Alchemy but You can use EVERYTHING
    When the monster you slay is the loot itself.

    An article from the D.R.E.A.D Blog https://osrdread.blogspot.com/2020/03/hell...ty-my-name.html has passed by chance in the secret circle of enlightened madmen.

    An excellent initiative, which I had never heard of, but which nevertheless offers ideas for giving material to the community AND approaching one of the problems that usually faces when it comes to assigning the loot of non-humanoid creatures. Because, after facing a creature, it's right to reward the players who have dared so much. And what better reward than something that helps them face other foe or better, to become a little richer?
    Let's go then and see what we can do!

    The basis for the creation of any alchemical compound are the basic ingredients, commonly called Reagents.

    Reagent Powers

    Understanding which basic reagents you need for a compound is actually quite simple, although it requires extensive knowledge:
    - The reagents obtain as immediate effect the special ability that allowed the subject to use (Eg: Basilisk's eyes -> Petrification)-
    - Unprocessed reagents cannot show their effect.
    - The potential of the reagent is directly linked to the ability possessed by the subject (Ex: an adult dragon lung will have the effects and strenght of an adult dragon's breath, while the lungs of an ancient dragon will have the effects and strenght of an ancient dragon's breath. ).
    - In order to obtain the inverse of a reagent, the basic reagent is still required.
    - It is possible to obtain less powerful reagents from parts of the subject that have come into contact with the main reagent.
    - The secondary Reagents have the same effects as the primary Reagents but with all the numerical variables halved by default (In the presence of CD, If less than 10 it becomes 10, otherwise the minimum value is 1)

    Let's see some examples:

    t6vtHaS

    Basic Compound Creation

    By compounds we mean the reagent's processing that allow the assumption and / or use of them to manifest their effects, directly or by subsequent processing with other reagents.
    The time of creation of a base compound is calculated with: Health Dices of the subject from which the Reagent was taken / Hours

    Examples of basic compound proces...

    Read the whole post...

    Last Post by Barakiel il 24 April 2020
    .
  2. Goblyn Mayem! How to make goblin interesting again
    A new way to think about our favorite evil creatures

    So somebody (https://t.me/interesting0games check out his channel if you like) told me that past week was supposed to be the #GoblinWeek #Goblinweek2020.
    So i had to write an article a day about goblins. As you can clearly see , i was not able to have such commitment to something, not even to my beloved, disgusting, favorite evil creatures.

    So i will give you my personal take on Goblinhood anyway, so you too can insert goblin in your setting, making sure that anyone can fear and cover in front of their majesty.

    So what are Goblins? Goblins are nasty little creatures that feed on fantasy settings like shameless parasites. Any world have goblins in some way or another: in some settings they are called in some other exotic way, have some strange skin color or be malevolent in different way, but deep down we know that in every dirty and dark place there is a chance to meet a creature that resemble a goblin: small, dirty, mostly stupid and prone to unnecessary display of violence.

    Why?
    Because Goblins, like cockroaches, can hide and spawn everywhere, and are the kind of pests that you cannot eradicate without burning everything in a radius of ten miles to their cove to ashes.

    But often, like cockroaches, they are ignored, or used like low level cannon fodder for the joy and bewilderment of young adventurers to feast upon.

    How can we make so that they become the fearless masters of evil things that they are born to be?

    We'll give them the tools not only to defend themselves, but also to be a real menace to the world.
    We'll start with one Goblin.
    He only have 1 hp, the kind of challenge that even the most coward farmer with an hoe can fight and win.
    One goblin is smart like a small animal, he'll have only instinct by his side.
    What is his instinct? To cover in fear and find a place to hide. Better if warm, wet and dark.
    How can a race of creatures with a life expectancy of 3 to 5 year and the physical prowess of a teenager to continue existing despite the odds?
    Because a single Goblin, left undisturbed, can expel with his sweat and feces hundreds small eggs. If those eggs find a wet and warm place they will grow to the size of a fist during the first hour and will hatch a small goblin in 1d4 days. When the first goblin hatch, he will immediately search for unhatched eggs and devour them. The Egg Feast can endure for days, until only 1d10 new goblin remains, big as a human child.

    Now, what happen if we have more goblin? Some said that goblins are more brave in big numbers. That's not it. The fact is that goblins share some kind of mind bond that allow them to synchronize even if they don't even know what that word means. Every single goblin is like a single neuron of ...

    Read the whole post...

    Last Post by Barakiel il 2 Feb. 2020
    .
  3. #Parley 30
    30 days of winning challenges without fighting

    Tags
    dd
    osr
    parley30
    rpg
    tabletop_rpg
    By Barakiel il 1 Feb. 2020
    Like       0 Comments   144 Views
    .

    So me and a bunch of friends with nice ideas started a 30 day challenge. You can find the details here : http://oicn.icu/2020/28-Giorni-senza-menare/
    So… shall we begin?
    #Parley30

    1)How can you steal an Ancient Dragon's Hoard without a fight?

    It's not an easy feat the one you are about to try, but listen carefully. What do you need is … another dragon. Better if young, eager to gain some profit to start his personal hoard. Bribe him, do him a favour or something else to make him enter the Ancient Dragon territory. Time the invasion so that when your dragon start to fly inside the area you are the closer to the Ancient Dragon lair as you can.
    Dragons are territorial creature, and another dragon in the area can mean only one thing for an Ancient Dragon: a challenge to his power. One that he cannot ignore without appearing weak and old. So 90% of the time he'll fly off to fend off the intruder. That's your moment my dear adventurer. Prepare some bag of holding or portable hole, rush inside and stole what you can. Be careful tho… if the Ancient Dragon come back before you are far away thing can go downhill pretty fast

    2) How can you go past a room occupied by a beholder without a fight.

    Beholders can be such a scary creature to face: xenophobic, paranoid and incredibly powerful, there are few thing that they will not attack on sight. What do you need is a big mirror, a good amount of illusion and a little bit of luck.
    Because you see the only creature that a beholder can respect enough to let talk is... another beholder, but that is not enough. Beholders are extremely prone to notice defect in other beholders and attack on sight inferior beings like imperfect creatures. So the only way that you can trespass in its room and make it out of there alive is by entering with the big mirror and use illusion to cover borders and every tiny detail that could make the trick fail. Then you need some spell, like a magic mouth to make the reflection speak and other illusion to move the reflection in a realistic way. A beholder always know that a face off is never a good outcome against another of his kind, so you'll be at least able to try and make an arrangement of some sort. Don't be fooled tho, while it is talking to you it's already thinking 100 ways to betray that arrangement, but in the time it will start to make preparation , with a bit of luck you'll be able to run away from it's room to safety.

    3) How do you steal a Lich Lord's Hand and Eye?

    There are two "safe way" to recover such powerful items. One require that the Lich Lord reach his full potential: become a Demilich. Why? Because the first thing a Demilich leave behind is its body. Yeah...

    Read the whole post...

    Last Post by Barakiel il 1 Feb. 2020
    .
  4. Making sense of the Vancian System: Pure Chaos
    How to change magic flavor without changing the base system

    Making sense of the Vancian System: Pure Chaos


    Today i read a very interesting piece of idea written by a friend (@The_kernel_in_yellow https://oicn.icu/, telegram channel :https://t.me/oi_cn follow him if you like, so much good stuff)

    CITAZIONE
    Ok fast arcane magic's refluff
    Let’s abolish mages. Away with them! All casters are Sorcerers ( if you don’t have sorcerers in your ruleset use mages without prepared spells, don’t make me lose time).
    Then, OSR: Magic is Chaos. Now, what is Chaos? Chaos is Entropy, in the form of metaphysic entity. What is Entropy? Oh come on, is Destruction of Information!

    So: Sorcerers don’t have spell slots. They have a list of things they have studied before and that they will forget during the day to launch their spells.
    Those strange words they utters everytime? It's Common tongue, or at least it was, before Chaos devoured the meaning.

    And scrolls that can be used only one time before disappearing? It's the same thing! Chaos feed on the meaning of the words and the spell is cast.

    Thank you for coming to my TED Talk.

    This is brilliant in so many ways. First of all: it will be the main reason arcane casters will go all around the world to look for new discoveries or pieces of information. Those heavy books that they keep bringing all around? Great sources of information to consume at the right time. Those grand libraries they keep building in the middle of nowhere or in their majestic towers? More informations to feed to their magic.

    But how can we make interesting to play and role play something like that?
    Make your spellcaster choose a knowledge area. It could be anything, better if it’s a knowledge skill he already possess. It could be Nature, Local knowledge or History or another kind of knowledge that exist in your game. Anytime the spellcaster will try to remember something he was sure to know in that field, make him throw a percentage die. If the result is lower than his level he forgot that information long ago while casting one of his spell. The number and level of information is equal to his spellcasting slot for his caster level.

    What? You want more fluff to it? Well entropy rarely manifest itself without some “collateral effect”. What i’m talking about? Here’s a handy list to choose what happen after Chaos make its entrance into reality for a second.

    Ra...

    Read the whole post...

    Last Post by Barakiel il 19 Jan. 2020
    .
  5. How Combat Rules can change Social Encounters

    Often i have witnessed something very strange in tabletop rpg games: while some rulesets handles social encounters well enough, others, more focused on physical combat tends to relegate them as a single skill check, with a single dice roll to decide whether one faction will be convinced of the words of the other or not.

    This is a very boring way to handle something that could be funny to play and role play.

    While it is true that Social Encounter should depend on what the characters say it's also true that it's not easy to play a charismatic character if the player is not a charismatic person. And what charismatic truly means? Without getting too much philosophical let's see an easy and quick way to transform your boring charisma skill check in... a verbal duel!

    CITAZIONE
    Remember: the pen is mighter than the sword. And words can kill.

    Let's use what we know about physical combat:
    - 2 stats for attacking (Strenght and Dexterity)
    - 1 stat for defending that is added to the armor class (Dexterity)
    - 1 stat for calculating how much damage we can take before losing (Constitution)

    We can do the same for mental stats in a Social Encounter:
    - 2 stats for attacking (Intelligence for reasoning, knowledge and Charisma for diplomacy, deceive...)
    - 1 stat for defending that is added to the armor class (Charisma)
    - 1 stat for calculating how much damage we can take before losing (Wisdom, how much you can handle the social pressure before mentally or socially collapsing)

    That being said, how do we calcolate Armor Class?
    As basic "Social Armor" we'll have 10 + Charisma modifier.
    We have also to add any modifier based on Social status, Reputation and so on.
    For example
    - Total stranger : +0
    - Enemy : -2
    - Friendly:+1
    - Trusthworty:+2

    For the health points we'll have to do some adjustments.
    We should use different base health dice based on the class main stat.
    - Cha based class : d12
    - Sag based class : d10
    - Int based class: d8
    - Physical based class: d6
    - Mixed class: better of the two

    And then calculate health as (Health Dice + Wisdom)*Level

    What about damage?
    Well the damage a word can do is measured by how many people that word reach. In a private conversation something that is being said can hurt, but the same word spoken in the ball room of a castle will have a much greater weight.

    A "Spoken attack" will have from 1d4 damage in a private conversation to 1d20 damage in a conversation that involve a great deal of people, and both side will use the same damage die + their attack...

    Read the whole post...

    Last Post by Barakiel il 14 Jan. 2020
    .