1. Beasts by Health Dices
    Handy tables for Beasts divided by Health Dices

    I was reading an interesting article by one of my favorite Tabletop RPG writer/game designer/mastermind : Skerples. His blog is a wonderland of amazing ideas and exceptional works like his incredible "Tomb of the Serpent Kings". I hope that every person who will read this will go and read something from there : https://coinsandscrolls.blogspot.com

    So... i was digging in this RPG treasure mine and i found gold Jerry! Gold!
    https://coinsandscrolls.blogspot.com/2019/...mmii-fiend.html

    TL;DR?
    It's a post about "How to Play As Monsters who level up instead of playing as a boring humanoid character". Seriously, read it, it's time well spent.
    But when i looked at the HD tables he posted i was a little bit... disappointed. His work is good, mind you, but there are so many interesting creatures out there and there was no trace of them on that site.
    So, here i am, as the good at nothing nerd that i am, to expand someone else better ideas to fit my unrealizable expectations.
    Enjoy this table of Beasts divided by Health Dices.
    You can use this table as :
    - A base to level up as a monster character
    - A base of inspiration if you look for a plain creature to put in your plain dungeon.
    - An idea for creating your first pokem.... beast tournament in your game.

    I will post tables for other monster type soon, so Stay Tuned!

    TtYaAZj

    Last Post by Barakiel il 23 April 2020
    .
  2. The Backdoor
    Weird Items for weird encounters

    omgNw9E

    This is so weird. And i love weird.
    Here’s a random magic item for this kind of weird.

    The Backdoor:
    The backdoor is a 10x20cm wooden icon depicting a door. When pressed on a flat surface bigger than 3x3m, a 1,5x3m doorway appears at that point.
    Beyond the doorway an indefinite number of 3mx3m rooms with openings on each wall, illuminated by a series of torches nailed to the walls that crumble if touched.
    The silence is absolute, apart from the slow crackling of the torches.

    Once you have crossed the threshold, you can remove the Backdoor to make the doorway disappear.

    Crossing these corridors is equivalent to moving on a plane congruent to the material plane (1m of movement in this plane corresponds to 1m in the material plane).

    Positioning the Backdoor again on a wall or on the floor allows you to reopen the doorway at that point in the material plane, except if the path to the other side is blocked (example: the floor do not have a room below).

    Whenever a creature enters or passes into a new room, roll a D6, starting from the "Unsettling" table.

    Unsettling
    1: Something is moving. From now on this creature rolls on the "Weird" table
    2: Strange noises. The next roll on this table subtracts 1 from the final result
    (min 1).
    3: All the same. You are moved to an adjacent random room. (Roll a D8 clockwise where 1 is the room to the north. This move does not count for rolls on the table)
    4: That was close. A cry in the distance. You were lucky.
    5: One of the rooms reveals a humanoid skeleton. It won't be there the next time you return to that spot.
    6: Everything is silent. Nothing is happening.


    Weird:
    1: Movements close. From now on this creature rolls on the "Dangers" table.
    2: Disturbing noises. The next roll on this table subtracts 2 from the final result (min 1).
    3: All Complete. You are rejected from this dimension, returning to the material plane.
    If the point is occupied, take 2d6 bludgeoning damage and are rejected at the point from which you started.
    4: Chills. A cold shiver runs through your back.
    5: Shadows. Something is moving on the edge of your sight.
    6: Something is wrong. The lights become dim and remain so on each subsequent visit.

    Dangers:
    1: Marked. Exit. Don't return. Don't change rooms. Exit. Forget the Backdoor.
    2: Hunted. The next roll on this table subtracts 3 from the final result (min 1).
    3: Mind Freeze. You take 1d12 points of cold damage and are stunned for one round.
    4: Dark: For one round all the lights go out.
    5: Breathe. A cold breath blows on your neck.
    6: Something has changed. All walls have traces of humanoid blood.
    ...

    Read the whole post...

    Last Post by Barakiel il 23 April 2020
    .
  3. Alchemy but You can use EVERYTHING
    When the monster you slay is the loot itself.

    An article from the D.R.E.A.D Blog https://osrdread.blogspot.com/2020/03/hell...ty-my-name.html has passed by chance in the secret circle of enlightened madmen.

    An excellent initiative, which I had never heard of, but which nevertheless offers ideas for giving material to the community AND approaching one of the problems that usually faces when it comes to assigning the loot of non-humanoid creatures. Because, after facing a creature, it's right to reward the players who have dared so much. And what better reward than something that helps them face other foe or better, to become a little richer?
    Let's go then and see what we can do!

    The basis for the creation of any alchemical compound are the basic ingredients, commonly called Reagents.

    Reagent Powers

    Understanding which basic reagents you need for a compound is actually quite simple, although it requires extensive knowledge:
    - The reagents obtain as immediate effect the special ability that allowed the subject to use (Eg: Basilisk's eyes -> Petrification)-
    - Unprocessed reagents cannot show their effect.
    - The potential of the reagent is directly linked to the ability possessed by the subject (Ex: an adult dragon lung will have the effects and strenght of an adult dragon's breath, while the lungs of an ancient dragon will have the effects and strenght of an ancient dragon's breath. ).
    - In order to obtain the inverse of a reagent, the basic reagent is still required.
    - It is possible to obtain less powerful reagents from parts of the subject that have come into contact with the main reagent.
    - The secondary Reagents have the same effects as the primary Reagents but with all the numerical variables halved by default (In the presence of CD, If less than 10 it becomes 10, otherwise the minimum value is 1)

    Let's see some examples:

    t6vtHaS

    Basic Compound Creation

    By compounds we mean the reagent's processing that allow the assumption and / or use of them to manifest their effects, directly or by subsequent processing with other reagents.
    The time of creation of a base compound is calculated with: Health Dices of the subject from which the Reagent was taken / Hours

    Examples of basic compound proces...

    Read the whole post...

    Last Post by Barakiel il 24 April 2020
    .
  4. Goblyn Mayem! How to make goblin interesting again
    A new way to think about our favorite evil creatures

    So somebody (https://t.me/interesting0games check out his channel if you like) told me that past week was supposed to be the #GoblinWeek #Goblinweek2020.
    So i had to write an article a day about goblins. As you can clearly see , i was not able to have such commitment to something, not even to my beloved, disgusting, favorite evil creatures.

    So i will give you my personal take on Goblinhood anyway, so you too can insert goblin in your setting, making sure that anyone can fear and cover in front of their majesty.

    So what are Goblins? Goblins are nasty little creatures that feed on fantasy settings like shameless parasites. Any world have goblins in some way or another: in some settings they are called in some other exotic way, have some strange skin color or be malevolent in different way, but deep down we know that in every dirty and dark place there is a chance to meet a creature that resemble a goblin: small, dirty, mostly stupid and prone to unnecessary display of violence.

    Why?
    Because Goblins, like cockroaches, can hide and spawn everywhere, and are the kind of pests that you cannot eradicate without burning everything in a radius of ten miles to their cove to ashes.

    But often, like cockroaches, they are ignored, or used like low level cannon fodder for the joy and bewilderment of young adventurers to feast upon.

    How can we make so that they become the fearless masters of evil things that they are born to be?

    We'll give them the tools not only to defend themselves, but also to be a real menace to the world.
    We'll start with one Goblin.
    He only have 1 hp, the kind of challenge that even the most coward farmer with an hoe can fight and win.
    One goblin is smart like a small animal, he'll have only instinct by his side.
    What is his instinct? To cover in fear and find a place to hide. Better if warm, wet and dark.
    How can a race of creatures with a life expectancy of 3 to 5 year and the physical prowess of a teenager to continue existing despite the odds?
    Because a single Goblin, left undisturbed, can expel with his sweat and feces hundreds small eggs. If those eggs find a wet and warm place they will grow to the size of a fist during the first hour and will hatch a small goblin in 1d4 days. When the first goblin hatch, he will immediately search for unhatched eggs and devour them. The Egg Feast can endure for days, until only 1d10 new goblin remains, big as a human child.

    Now, what happen if we have more goblin? Some said that goblins are more brave in big numbers. That's not it. The fact is that goblins share some kind of mind bond that allow them to synchronize even if they don't even know what that word means. Every single goblin is like a single neuron of ...

    Read the whole post...

    Last Post by Barakiel il 2 Feb. 2020
    .
  5. Aberration By Health Dices
    Handy table to find your favorite horror!

    Like       0 Comments   192 Views
    .
    I was reading an interesting article by one of my favorite Tabletop RPG writer/game designer/mastermind : Skerples. His blog is a wonderland of amazing ideas and exceptional works like his incredible "Tomb of the Serpent Kings". I hope that every person who will read this will go and read something from there : https://coinsandscrolls.blogspot.com

    So... i was digging in this RPG treasure mine and i found gold Jerry! Gold!
    https://coinsandscrolls.blogspot.com/2019/...mmii-fiend.html

    TL;DR?
    It's a post about "How to Play As Monsters who level up instead of playing as a boring humanoid character". Seriously, read it, it's time well spent.
    But when i looked at the HD tables he posted i was a little bit... disappointed. His work is good, mind you, but there are so many interesting creatures out there and there was no trace of them on that site.
    So, here i am, as the good at nothing nerd that i am, to expand someone else better ideas to fit my unrealizable expectations.
    Enjoy this table of Aberration divided by Health Dices.
    You can use this table as :
    - A base to level up as a monster character
    - A base of inspiration if you look for a weird creature to put in your weird dungeon.
    - An idea for creating your first pokem.... monster tournament in your game.

    I will post tables for other monster type soon, so Stay Tuned!

    F11nQHa






    Edited by Barakiel - 15/6/2022, 11:30
    Last Post by Barakiel il 17 Jan. 2020
    .