1. Aberration By Health Dices
    Handy table to find your favorite horror!

    Like       0 Comments   195 Views
    .
    I was reading an interesting article by one of my favorite Tabletop RPG writer/game designer/mastermind : Skerples. His blog is a wonderland of amazing ideas and exceptional works like his incredible "Tomb of the Serpent Kings". I hope that every person who will read this will go and read something from there : https://coinsandscrolls.blogspot.com

    So... i was digging in this RPG treasure mine and i found gold Jerry! Gold!
    https://coinsandscrolls.blogspot.com/2019/...mmii-fiend.html

    TL;DR?
    It's a post about "How to Play As Monsters who level up instead of playing as a boring humanoid character". Seriously, read it, it's time well spent.
    But when i looked at the HD tables he posted i was a little bit... disappointed. His work is good, mind you, but there are so many interesting creatures out there and there was no trace of them on that site.
    So, here i am, as the good at nothing nerd that i am, to expand someone else better ideas to fit my unrealizable expectations.
    Enjoy this table of Aberration divided by Health Dices.
    You can use this table as :
    - A base to level up as a monster character
    - A base of inspiration if you look for a weird creature to put in your weird dungeon.
    - An idea for creating your first pokem.... monster tournament in your game.

    I will post tables for other monster type soon, so Stay Tuned!

    F11nQHa






    Edited by Barakiel - 15/6/2022, 11:30
    Last Post by Barakiel il 17 Jan. 2020
    .
  2. How Combat Rules can change Social Encounters

    Often i have witnessed something very strange in tabletop rpg games: while some rulesets handles social encounters well enough, others, more focused on physical combat tends to relegate them as a single skill check, with a single dice roll to decide whether one faction will be convinced of the words of the other or not.

    This is a very boring way to handle something that could be funny to play and role play.

    While it is true that Social Encounter should depend on what the characters say it's also true that it's not easy to play a charismatic character if the player is not a charismatic person. And what charismatic truly means? Without getting too much philosophical let's see an easy and quick way to transform your boring charisma skill check in... a verbal duel!

    CITAZIONE
    Remember: the pen is mighter than the sword. And words can kill.

    Let's use what we know about physical combat:
    - 2 stats for attacking (Strenght and Dexterity)
    - 1 stat for defending that is added to the armor class (Dexterity)
    - 1 stat for calculating how much damage we can take before losing (Constitution)

    We can do the same for mental stats in a Social Encounter:
    - 2 stats for attacking (Intelligence for reasoning, knowledge and Charisma for diplomacy, deceive...)
    - 1 stat for defending that is added to the armor class (Charisma)
    - 1 stat for calculating how much damage we can take before losing (Wisdom, how much you can handle the social pressure before mentally or socially collapsing)

    That being said, how do we calcolate Armor Class?
    As basic "Social Armor" we'll have 10 + Charisma modifier.
    We have also to add any modifier based on Social status, Reputation and so on.
    For example
    - Total stranger : +0
    - Enemy : -2
    - Friendly:+1
    - Trusthworty:+2

    For the health points we'll have to do some adjustments.
    We should use different base health dice based on the class main stat.
    - Cha based class : d12
    - Sag based class : d10
    - Int based class: d8
    - Physical based class: d6
    - Mixed class: better of the two

    And then calculate health as (Health Dice + Wisdom)*Level

    What about damage?
    Well the damage a word can do is measured by how many people that word reach. In a private conversation something that is being said can hurt, but the same word spoken in the ball room of a castle will have a much greater weight.

    A "Spoken attack" will have from 1d4 damage in a private conversation to 1d20 damage in a conversation that involve a great deal of people, and both side will use the same damage die + their attack...

    Read the whole post...

    Last Post by Barakiel il 14 Jan. 2020
    .