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Spwack
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A thought: on a 10+, the spell is cast, on a 7-9 you pick something that goes partially wrong, like losing casting power or having the spell get out of hand, and on a 6- it fails. But if you roll doubles on that 2d6, you get a mishap either way, and on double 1s, the Doom. This makes Dooms 6x more common so maybe not have them be quite so vicious. Or perhaps since there are now seperate Doom Tracks for each Locus, it's fine? A Plant Mage has two Dooms in the Plant track, so is forced to relearn magic to try and not get stuck permanently as a tree.
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2 replies since 22/6/2020, 21:48 821 views
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